Before diving into my review, I want to say that I absolutely loved Path of Exile 1 and have spent countless hours enjoying it. Naturally, I was excited to dive into Path of Exile 2, and after investing over 300 hours,...
Before diving into my review, I want to say that I absolutely loved Path of Exile 1 and have spent countless hours enjoying it. Naturally, I was excited to dive into Path of Exile 2, and after investing over 300 hours,...
They made a game mode for Path of Exile 1 called "Ruthless" that was extremely slow and boring with very few item drops. They said it was a "side project" that wouldn't affect the game. Nobody played Ruthless mode in...
I don't recommend this game purely because of the support that is GGG. Bought the game a few months ago, but didn't really enjoy it at the time and refunded it. I only played for 48 minutes at that time. Bought it again...
Feels like the genre of "ARPG" is starting to mean a lot of different things. Much like "Souls-like" and "Rogue-like", I wonder if we could normalize "Exile-like" for ARPGs that follow the Path of Exile formula...
Putting this negative review in response to GGG's Path of Exile 2 "sale" as I feel as though it's incredibly deceptive. For the entire period of Early Access, this game requires a paid access (or a friend code). You...
If they designed this game around the offline 'SSF' experience it would probably be my favourite game in any genre ever. And yet as it is, I genuinely hate it. Why? Because I hate the concept of seasonal content. I...
"An unexpected disconnection occured." Still having more fun than in D4
Game is a joke. -Removed all fun from the game in pursuit of the "vision". -Loot is nowhere to be seen, from items to currency. -Massive amount of skills, all but a few are literally pointless. -Massive amount of...
Feels like It's 1998 again and I'm playing Diablo. Slower than modern arpg's, more purposeful. It's everything I wanted and more from the sequel so far.
(Update 0.5) Trials unchanged, they are still the opposite of fun. I can't recommend the game until that changes. Too many design decisions still feel at odds with each other. It's like the game sometimes doesn't know...
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